![]() ![]() I know flat2vr discord users are masturbating to even thought of injector, and they all read my comments, cause they are so triggered that someone is incapable to see the “potential” xD Cool for couple of minutes, maybe hours, but it was perfect evidence that 6DOF mouse is not enough to keep players engaged. There is nothing really interesting on Unreal lol. A bunch of people will be like in heaven, but for everyone else it will be something to try, say it looks cool, and immediatly forget until someone actually mods these games properly, which is never. You are over exaggerating the importance of the injector. Injector will remain forever a gimmick, with never holster-able guns. ![]() There is no dive deep modding with Unreal noone can do what DrBeef has achieved with the proper source code. Noone is going to modify any games beyond adding 3D mouse. Now sure, mid-high end, if not just mid tier, and like I’ve been saying for years now, terribly overpriced, even when new. People that lack it, put it in the high tier when it was new for all the features it had. But most likely is your massive bias towards Valve speaking. Its totally up to you if you want to put the Index also in that category, since its totally subjective. Probably if it had had better optics, or RGB subpixels we could definitely have put it into high end tier. It was quite subsidized too if I remember properly, so the price was great, at around $400 or $500? Wireless was incredibly spotty when paired with PCs and had pretty bad compression issues as well. The tracking was quite lacking for example for both headset and controllers. But again, at launch it came packed with quite a lot of serious issues that wouldn’t get solved until months if not years passed. The Quest wasn’t bad at all, in fact, I would pick it up any day, even vs the Q2. It was pretty awful and only like… $200 or $300 cheaper than the Index. ![]() It did have substantially better resolution though which was a plus for some. The G1 had also absolutely trash tracking, minuscule sweetspot made even worse by its bad software IPD, its controllers sucked BAD compared to the index, had a poor audio solution, lower refreshrate and pretty meh lenses. While a capable, high-end standalone VR headset from Valve is certainly something to salivate over, a few big questions remain: What will happen when Valve opens Steam up to standalone VR content? How would the largely Meta-heavy ecosystem react as Steam becomes a new outlet for VR games? And what if Valve’s headset is instead capable of playing some subsection of standard PC VR content? We don’t know the answer to any of these questions, but with Valve’s continued interest in VR, we’re still pretty hopeful to find out. In early 2022, Valve chief Gabe Newell called its handheld gaming PC platform Steam Deck “a steppingstone” to standalone VR hardware, nothing that Steam Deck represented “battery-capable, high-performance horsepower that eventually you could use in VR applications as well.” Valve Index has widely been regarded as the ‘best fit’ PC VR headset, owing to its excellent quality, performance, and comfort-something we called “the enthusiast’s choice” in our full review of the headset back when it launched in 2019.īut it hasn’t been entirely mum either. Granted, Valve hasn’t come out and said it’s developing a standalone VR headset yet, although with mounting competition from Apple and Meta, 2024 may be the year we finally see the ‘Index of standalone VR’ come to the forefront. Meta Shows Off Quest Hand-tracking Improvements, Claims "almost as responsive as controllers" It’s still too early to say whether the device in question is actually a standalone VR headset-the radio certification only mentions it uses 5 GHz wireless-however headsets like Meta Quest 2 are equally as vague when it comes to RAA listings. Meanwhile, South Korean’s National Radio Research Agency (RAA) recently certified a “low-power wireless device” from Valve, also spotted by Lynch. The update also included mention of new UI elements, icons, and animations added to the Steam Client for VR-something it probably wouldn’t do for a competitor’s headset, like Meta’s soon-to-release Quest 3 standalone. A recent update to Steam client for VR though suggests the company is still working behind the scenes on what appears to be its long-awaited standalone VR headset.Īs revealed by tech analyst and consummate Steam data miner Brad Lynch, a recent update to Steam’s client included a number of VR-specific strings related to batteries, which seems to support the idea that Valve is currently readying the platform for some sort of standalone VR headset. Valve is a notorious black box when it comes to basically everything. ![]()
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